Been slacking fo ra couple of months, uni, ludum dare (lol, 219th overall), and moving house. But I finally put some time into this. Done a massive code restructuring so that it's much easier for me to maintain as things get more complicated :) Anyway. I also added KEYS! basically, items can now interact with doors, so I can make things like keys, keycards, a crowbar that will open doors, a magic wand that turns into a pony when it opens a door. ENDLESS POSSIBILITIES!
Permanence
Blog for the development for an indie adventure game
Monday, 10 October 2011
Friday, 19 August 2011
19/08/2011 - Video Update
Just another video update. Entering Ludum Dare tonight so there may be even less by next week :(
Saturday, 13 August 2011
13/08/2011
Added static items, that is items in the world that can't be picked up. These "props" can be used with items to produce new items. for example, Bread + Toaster = profit... and/or Toast
Friday, 12 August 2011
12/08/2011
Updates:
- Cursors now change
- Speech bubbles rather than the old notifications system
- a really poor title screen
- Can now talk to NPCS without being right on top of them :)
Thursday, 11 August 2011
Improvements
The old notification system is now pretty much replaced with the Bubble system, since combat isn't really going to happen and those upwards moving damage notifications wont be used, things are now placed in a sort of speech bubble for easy reading. I may tweak this to make it slightly nicer looking in the future, but for now it works alright.
BREAD!
BREAD!
Wednesday, 10 August 2011
A couple of things
- The collision rects for doors and items are now based on the sprite size rather than an arbitrary one I decide upon, making things look a lot smoother when the cursor changes hovering over something although this needs some tweaking for the npc.
- Inventory Items can now be looked at, for a description. They can also be selected but not yet used.
- I have also decided that I will upload a new video every
SundayFriday showing off anything added each week / not shown in a previous video.
Sunday, 7 August 2011
Inventory
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