This is by no means a definitive list as I have not really done much documentation until now. But should serve as a nice list and perhaps might inspire me to make a mini tech demo of all the stuff that is working so far :o
- Basic Enemies
- Initial code for NPCS
WeatherBroken due to the new levels not being based on 40x40 tiles- doors
- on the 2d plane and allowing movement in the z axis too
- "Dark areas"
- ladders!
- Permanence, corpses and blood spatter are saved between gaming sessions
- this will include player corpses too if one should die
- Level editor.
- Multi layers to levels, ie foreground
- Zombies are made up from random "parts" so that when created, each zombie will be made up of different head / body / legs and will make it look better then just a few different sprites for a zombie since they seem to be the focus of the game so far.
Coming soon, a list of things I want to implement / improve soon.
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