Friday, 19 August 2011

19/08/2011 - Video Update

Just another video update. Entering Ludum Dare tonight so there may be even less by next week :(


Saturday, 13 August 2011

13/08/2011

Added static items, that is items in the world that can't be picked up. These "props" can be used with items to produce new items. for example, Bread + Toaster = profit... and/or Toast


Friday, 12 August 2011

12/08/2011

Updates:
  • Cursors now change
  • Speech bubbles rather than the old notifications system
  • a really poor title screen
  • Can now talk to NPCS without being right on top of them :)

Thursday, 11 August 2011

Improvements

The old notification system is now pretty much replaced with the Bubble system, since combat isn't really going to happen and those upwards moving damage notifications wont be used, things are now placed in a sort of speech bubble for easy reading. I may tweak this to make it slightly nicer looking in the future, but for now it works alright.

BREAD!

Wednesday, 10 August 2011

A couple of things


  • The collision rects for doors and items are now based on the sprite size rather than an arbitrary one I decide upon, making things look a lot smoother when the cursor changes hovering over something although this needs some tweaking for the npc.
  • Inventory Items can now be looked at, for a description. They can also be selected but not yet used.
  • I have also decided that I will upload a new video every Sunday Friday showing off anything added each week / not shown in a previous video.



Sunday, 7 August 2011

Inventory




Basic inventory works, BREAD. I also made a naff title screen just so it can act as a placeholder for when I implement some sort of menu!

Thursday, 4 August 2011

Mouse movement

Decided to take a more traditional adventure game approach, and started working on the mouse interaction for movement. Next up interacting with doors and NPCs with the mouse. (and yes I am putting off proper NPC interaction at the moment ):

Tuesday, 2 August 2011

Returned

I have just been on holiday for 5 days and as such development has been lacking. While I was out however I scrawled down the basic idea for the NPC dialogue tree system which I will start implementing tonight. I have also been working a little on another game project too :)